Sim racing venue software: the 2026 buyer's guide

What you actually need, what it costs, and what to ask before you buy, by the team behind SimPull, operators of three live venues. Updated July 2026. Yes, we sell one of the options; the checklist below is vendor-neutral and we'll say plainly where competitors are fine choices.

Every sim racing venue ends up needing the same seven capabilities. Most new operators discover them one painful week at a time, a no-show that couldn't prepay, a Friday queue while staff fiddle with a PC, a league night tracked in a spreadsheet. Here's the whole list up front, so you can evaluate any software (or your DIY stack) against it.

The seven things venue software must do

Your real options in 2026

Want the deeper cut? See the full side-by-side comparison: SimPull vs ShiftOS vs Multitap.

ApproachTypical costThe honest take
DIY stack (booking SaaS + POS + spreadsheets + staff)$50–150/mo + laborWhere everyone starts. Works at low volume; falls over at peak because nothing launches or times the rigs, humans do.
Multitap~$45/sim/moSolid Assetto Corsa session launcher/kiosk. No booking, no payments, no AI coaching, you still need the rest of the stack around it.
ShiftOS~$100/sim/moVenue management in the same price class as SimPull; evaluate it against the checklist above for your titles and flow.
SimPull (that's us)$100/rig/moThe full checklist in one system, self-serve booking & payments, auto-launch, control room, AI race coach, head-to-head races, leagues, cross-venue leaderboards. Built for Assetto Corsa venues; runs on your existing rigs.
Custom build$30k+ upfrontMaximum control, but you're signing up to maintain venue software forever. Only rational at chain scale.

Pricing sanity check: a 6-rig venue grossing even a modest $10k/month is paying ~6% of revenue at $100/rig, and self-serve typically saves more than that in staffing alone. The software line item is small; the operating model it enables is the point.

Eight questions to ask any vendor (including us)

  1. Can a walk-up customer go from the front door to driving without staff touching anything?
  2. What happens when the sim crashes mid-session, does the system detect it and make it right automatically?
  3. Does it run on my existing rigs and PCs, or am I buying proprietary hardware?
  4. Who holds the payment relationship, do funds settle to my account?
  5. What does the customer see afterward, lap times, coaching, a reason to return?
  6. How do leagues work, does scoring update itself when a race ends, or is someone typing results into a spreadsheet at 11pm?
  7. If I open a second location, what carries over, customers, leaderboards, memberships?
  8. What happens when the internet blips on a Saturday night?

Any vendor worth paying can answer all eight without hedging. (And to be fair to every vendor: none of them can sell you the sim license itself, that's a separate purchase the venue makes, and anyone implying otherwise is a red flag.)

The decision, simply

New to the whole venture? Start with the how to start a sim racing business guide, costs, revenue math, and the staffing trap in detail.

See the checklist running, live

SimPull is the software we built for our own three venues, every item on the list above, in production with real customers. $100/rig/month on the rigs you already own, live in a day.